What is Math3DgeoVR about?
Math3DgeoVR creates a new, innovative dimension for learning and teaching geometry and spatial reasoning in a multinational environment. It adds essential value to learning, practising and teaching these skills as project participants, both students and teachers, delve into mathematical relationships between objects, ones that include congruence and symmetry, reflection and rotation, or expansion and contraction in a more facilitating way using VR. These versatile approaches would allow students to reach their full potential in understanding and solving geometry problems. The project underlines that 3D simulations have the invaluable potential for education opportunities and final learning outcomes.
Math3DGeoVR Project Objectives
• Develop students’ geometric and spatial reasoning skills with special emphasis on two-dimensional plane geometry
• Develop students’ awareness of Virtual Reality (VR) applications in mathematics
• Engage students in the learning process via simulation and visualization offered by VR as an alternative to existing dynamic geometry software (DGS)
• Make geometry training more enjoyable and involving for both students and teachers via full immersion in the subject
• Develop suitable VR activities for geometry teaching, in order to strengthen students’ spatial and geometric reasoning and better prepare them for the job market
• Enrich the mathematics curriculum in the field of three-dimensional geometry and support mathematics teachers with innovative tools and activities ready to be used in their classrooms
Partners:
Project duration: 01.12.2021-30.11.2024
Visit Math3DgeoVR website.